Downloads - Research Papers
In this section you can download several INSCAPE research papers published during the project. In addition, a listing of scientific publications is also provided below. Most of these are not downloadable directly, please see each item to find where it has been published.
Research Activities
Compilation of Research Activities Within INSCAPE in Year 2
Research Papers
State-of-the-art on Interactive Storytelling
Applying Narrative Theory to The Process of Authoring Interactive Storytelling
Storytelling and Interactivity in Videogames - from Myst to Ico
New Narrative Techniques for Persistent Storytelling Experiences
Sound and Interactive Narrative
Immersion and Presence in Storytelling Digital Environments
Multimodal Interaction for Interactive Storytelling
Story Representation, Storage and Processing
Interactive Authoring of Interactive Stories
Character Animation in Interactive Storytelling
3D Rendering and Special Effects for Interactive Storytelling
Intelligent Virtual Agent Systems for Interactive Stories
Runtime Environments for Interactive Stories
2D Rendering of Stories
Scope of an Ontology-based Database
Tangible Interfaces for Interactive Storytelling
Scientific Publications
Adams, A., How do we build this thing?: Imagining Frameworks for Personal Narratives. Published in Lecture Notes in Computer Science, Springer Ed., proceedings of Virtual Storytelling’05, Strasbourg, Nov. 2005
Balet O., INSCAPE: An authoring platform for interactive stories, in "Virtual Storytelling. Using Virtual Reality Technologies for Storytelling" (Marc Cavazza, Stéphane Donikian Eds.), Lecture Notes in Computer Science 4871, Springer 2007
Göbel, S., Becker, F. & Feix A., INSCAPE: Storymodels for Interactive Storytelling and Edutainment Applications. Published in Lecture Notes in Computer Science, Springer Ed., proceedings of Virtual Storytelling’05, Strasbourg, Nov. 2005
Göbel, S. & Feix, A., MuViPlan – Interactive authoring environment to plan individual museum visits. Proceedings of Museums and the Web 2005, Vancouver, Apr. 2005
Göbel, S., Malkewitz, R. & Becker, F., Story Pacing in Interactive Storytelling. Published in Proceedings Technologies for E-Learning and Digital Entertainment 2006, Springer LNCS 3942, Hanzhou, April 2006.
Göbel, S., Salvatore, L., Cinquegrana, K., INSCAPE: Interactive Storytelling for Creative People. Published in Computer Graphic Topics 2/2007 Vol. 19, INI-GraphicsNet, Germany, August 2007.
Iurgel, I. & Ziegler, M., Ask & Answer – An Educational Game where it Pays to Endear your Capricious Virtual Companion. Proceedings of Intelligent Virtual Agents 2005, Kos, Sep. 2005
Iurgel, I., Beneficial Dependencies: A Design Principle for Narrative Games. Published in Lecture Notes in Computer Science, Springer Ed., proceedings of Virtual Storytelling’05, Strasbourg, Nov. 2005
Kafno, P., Authoring for the Interactive Content Generation. First published in IBC2007 Conference Publication ISBN0-9533673-8-X ISBN 978-0-9533673-8-2. Supporting paper delivered at IBC07 in the IPTV Papers Session, Amsterdam, Sept. 2007.
Kafno, P., Authoring Interactive Content. Supporting paper delivered at CSTB'2008 Exhibition and Conference, Moscow, Feb. 2008.
Löckelt, M., Pecourt, E. & Pfleger, N., Balancing Narrative Control
and Autonomy for Virtual Characters in a Game Scenario. Published in the INTETAIN 2005 proceedings, Madonna di Campiglio, Nov. 2005
Oppermann, L., Jacobs, R., Watkins, M., Shackford, R., Tycowicz, C. v., Wright, M., Capra, M., Greenhalgh, C. and Benford, S. Love City: A Text-Driven, Location-Based Mobile Phone Game Played Between 3 Cities. In Pervasive Games - Concepts & Technologies, Magerkurth, C. and Röcker, C., Eds.: Shaker, 2007.
Reithinger N., Pecourt E. & Nikolova M., Meta-Data for Interactive Storytelling. Poster presented at the International Conference on Virtual Storytelling’05, Strasbourg, Nov. 2005
Pecourt E., Sharing Knowledge in Virtual Environments. Published in Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2006), Darmstadt, Germany, 2006.
Tallyn E., Koleva B., Logan B., Benford S., Gelmini G. & Madden N., Embodied reporting agents as an approach to creating narratives from live virtual worlds. Published in LNCS, Springer Ed., proceedings of Virtual Storytelling’05, Strasbourg, Nov. 2005
Schnädelbach, H., Hale, J., Dorner, W., Bedwell, B., Benford, S., Mardell, J., Future Garden. In proceedings of TIDSE 2006, Darmstadt, December 2006, Springer, pp. 346-351.
Zagalo N., Emotion and Feelings, from Film Editing to Videogame Interactivity. In I Curso de Verão, III Jornadas de Comunicação da Universidade do Algarve, June 2005. Invited Talk
Zagalo N., Barker A., Television Drama Series’ Incorporation of Film Narrative Innovation: 24. In proceedings of “International Conference Television, Aesthetics and Reality”, Aveiro, July 2005 (in press)
Zagalo N., Barker A., Branco V., Principles of a Film Poetics of Sadness. 4º Congresso da Associação Portuguesa de Ciências da Comunicação, Aveiro, Oct. 2005
Zagalo N., Torres A. & Branco, V., Emotional Spectrum developed by Virtual Storytelling. Published in Lecture Notes in Computer Science, Springer Ed., proceedings of Virtual Storytelling’05, Strasbourg, Nov. 2005
Zagalo, N. & Torres, A. Character Emotion Experience in Virtual Environments, in Proceedings of 4th International Intuition Conference - "Virtual Reality and Virtual Environments", Athens, Greece, Oct. 2007. (Will also be published by Springer in a special issue of Visual Computer .)
Zagalo, N. & Branco, V., (2006), Passive Interactivity as an Elicitor of Interactive Sadness. In Proceedings, LUSOCOM 2006 - Comunicación local: da pesquisa á produción, Santiago de Compostela, Spain, 2006
Zagalo N., Torres A. & Branco, V., (2006), Passive Interactivity, an Answer to Interactive Emotion. Presented in 5th International Conference on Entertainment Computing, September 2006, Cambridge, UK